CameraThread

class CameraThread : Thread

Functions

activeCount
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open fun activeCount(): Int
checkAccess
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fun checkAccess()
countStackFrames
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open fun countStackFrames(): Int
currentThread
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open fun currentThread(): Thread
destroy
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open fun destroy()
dumpStack
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open fun dumpStack()
enumerate
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open fun enumerate(tarray: Array<Thread>): Int
getAllStackTraces
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open fun getAllStackTraces(): Map<Thread, Array<StackTraceElement>>
getContextClassLoader
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open fun getContextClassLoader(): ClassLoader
getDefaultUncaughtExceptionHandler
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open fun getDefaultUncaughtExceptionHandler(): Thread.UncaughtExceptionHandler
getHandler
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open fun getHandler(): AbstractUVCCameraHandler
getHeight
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open fun getHeight(): Int
getId
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open fun getId(): Long
getName
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fun getName(): String
getPriority
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fun getPriority(): Int
getStackTrace
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open fun getStackTrace(): Array<StackTraceElement>
getState
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open fun getState(): Thread.State
getSupportedSizes
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open fun getSupportedSizes(): List<Size>
getThreadGroup
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fun getThreadGroup(): ThreadGroup
getUncaughtExceptionHandler
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open fun getUncaughtExceptionHandler(): Thread.UncaughtExceptionHandler
getWidth
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open fun getWidth(): Int
handleCameraFoucs
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open fun handleCameraFoucs()
handleClose
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open fun handleClose()
handleOpen
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open fun handleOpen(ctrlBlock: USBMonitor.UsbControlBlock)
handleRelease
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open fun handleRelease()
handleStartPreview
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open fun handleStartPreview(surface: Any)
handleStillPicture
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open fun handleStillPicture(picPath: String)
handleStopPreview
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open fun handleStopPreview()
handleUpdateMedia
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open fun handleUpdateMedia(path: String)
holdsLock
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open fun holdsLock(p: Any): Boolean
interrupt
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open fun interrupt()
interrupted
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open fun interrupted(): Boolean
isAlive
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fun isAlive(): Boolean
isCameraOpened
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open fun isCameraOpened(): Boolean
isDaemon
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fun isDaemon(): Boolean
isInterrupted
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open fun isInterrupted(): Boolean
isPreviewing
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open fun isPreviewing(): Boolean
join
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fun join(millis: Long)
resume
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fun resume()
run
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open fun run()
open fun run()
setContextClassLoader
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open fun setContextClassLoader(cl: ClassLoader)
setDaemon
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fun setDaemon(on: Boolean)
setDefaultUncaughtExceptionHandler
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open fun setDefaultUncaughtExceptionHandler(eh: Thread.UncaughtExceptionHandler)
setName
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fun setName(name: String)
setPriority
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fun setPriority(newPriority: Int)
setUncaughtExceptionHandler
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open fun setUncaughtExceptionHandler(eh: Thread.UncaughtExceptionHandler)
sleep
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open fun sleep(millis: Long)
start
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open fun start()
stop
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fun stop()
suspend
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fun suspend()
toString
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open fun toString(): String
yield
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open fun yield()